12.06.2009

A Yarn: The Burden of Proof (Unlimited Story #1)

[This is the first story generated by the now finished Unlimited Story Deck (beta version). The underlined words refer to the cards played.]



I was at the bar writing when I was approached by a girl who didn’t look old enough to get in, but she was dressed like a hipster, so maybe that’s the style of the week. We got into a debate about oppression, from parental to existential lacks of personal control, and I told her that a girl once told me that sometimes you have to wait, or ask, for help from outside the situation, like from a god in the machine of our world.

Who are you, the hip chick quarried, some outcast from the middle ages? No one believes in God anymore. Or maybe you’re just one of those androids who believes whatever they’ve been told enough times. I just smiled, and she for some reason followed, and later as we were walking toward the carnival through the milling crowds, a turn of fate showed her why.

The turn was that some eco-hackers had forced a viral attack on the nearby zoo’s computer system, hoping to liberate the animals; but they had accidentally released the creatures in a disastrous stampede! In order to escape the war-zone of terrified pedestrians we ducked into the closest café, but even there could not escape the TV’s blaring noise, advertising the doom and dying of the latest war. But just when all seemed hopeless, and she didn’t believe any help could come, out from a hidden lair beneath the kitchen hearth flew a whole mythic pantheon, turning all the rules of logic on their head as they saved the day!

Celebrating this miracle afterward with drinks and dancing back at the bar, the girl apologized for calling me names, and said that I must actually be some angelic messenger to have been so certain the gods would come. But what would really be convincing, she said, would be to next time catch it all on camera.



After just this one play, I am really pleased with how the deck works. The story, though randomly constrained, manages to convey the same kind of aesthetic, tone, pacing, etc. that I would usually put into a story of this length, but managed to be written in about a quarter of the time. Even more intriguing is that where I usually plot out the turn and ending hook of my flash stories, I was not able to here (since who knew what cards would later come up), and yet they happened to work with a fair amount of continuity. Part of this I suspect is foreshadowing: the otherwise arbitrary debate about oppression resolved through a deus ex machina became, as I constructed the tale, something of a goal or end state, the conflict to be resolved, which I continually kept in mind as I drew and played cards. Of course, with just one narrator, I knew what kinds of cards could possibly be played from my hand, and could group certain ones for later scenes or resolutions. At the same time though there were definitely several points when the story could have spiraled out of control; with so many ways of using any of the cards there is an over-determination of imaginative possibility. But I think that is only part of this deck's beauty: anything truly can happen!

Now to play it with more than one person...

1 comment:

Nikki said...

!! i can't wait to play this.